![]() ![]() added user setting for ranged combat aiming help for mouse controls (off by default) removed unintended ranged combat aiming help applied to mouse controls level design allows placing items on tables now (not by player though) fixed potential lock on game start-up due to loading order permadeath run: disabled quicksaving autosave on leaving game world map: show dotted target path towards cursor when not traveling fixed some offensive abilities not causing threat on NPCs as weapon damage would do exclude Puke Ability from Next and Previous ability shortcuts when using Next and Previous Ability and no ability is selected, select most recent that was in that slot instead of selecting first from list fixed triggering ability from action bar deleting main item or ability selection fixed some issues with idle NPCs cancelling their paths adjusted alert distance for some human enemies on looting) at character creation and later through "Current Game" settings added option to disable random player character comments (e.g. slightly reduced movement impact of walking backwards while targeting improved character pathfinding: walk directly towards target nodes now instead of zig-zagging You'll find more info about the beta branch and about testing in general over here: It works like this: We update the game on the beta branch on average once per week and after a few updates when we see that all is working out fine, that last version is pushed as an official update. (I will keep being active in discussions, of course.)īy the way: We have a beta branch where we update the game more frequently. This was mostly done by myself so far and the idea is that I will have more time for the game itself from now on. All those extra tasks that need to be done, especially when self-publishing. Ccilia is joining our team from this month on and she will take care or help out with organization, publishing, communication, marketing and more. An ongoing task that is slower than expected. Good for working on Death Trash without getting distracted.Ģ. The new place is very nice and a lot more quiet than the old place. We are part of the indie game collective Saftladen which moved to a new location in Berlin this summer, and so we went along. additional minor bug fixes and improvementsġ. fixed issue with handling controller disconnects fixed issues with tutorial display of some custom key and button bindings fixed player commenting on Fleshworm pickup even if player comments are disabled fixed a few issues when additional NPCs join the current conversation with the player fixed a few issues with handling player stats, including traits like pacifism, when being spawned with a different avatar or in virtual worlds fixed some sound issues in the tower location fixed collider size of giants becoming too small fixed Glutt freezing when worm is killed that he was trying to grab fixed Flesh Vermin still attacking player after using Vanish ability fixed being able to insert grenades into NPC inventory as pacifist fixed some issues when quickloading while level is fading out fixed pickpocketing display and availability on some NPC types fixed an issue with quest item in Old Trees fixed rare issue with missing crafting knowledge on old savegames ![]() memorizing items: fixed consuming full stack and only returning one resource item fixed some cases of enemies attacking player after vanishing fixed pathfinding setting a course straight through poisoned water fixed a few issues with fire propagation fixed Fire Circle not hitting some static targets fixed using abilities through action bar bypassing cooldown checks memorizing items: added entry to popup display in intenvory UI: improved handling of damage numbers above head UI: updated a few notifications like "new item" for clarity and better compatibility with localization added max target count to Legion of Flesh infection: introduced max time until throwing up gets triggered to prevent potentially never getting triggered make player get XP for enemies that are guided through mines ![]()
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